This blog represents the artistic side of the upcoming projects from SND Games that are currently under development. All content shown
should be considered a work-in-progress. All feedback regarding gameplay should be directed to the main blog of SND Games.
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Sunday, March 11, 2012

Week #024: The 23 Hour Day

March 18th Update: As I mentioned, I will not be making a post this week due to my just-ending vacation. I planned to make a post only talking more about these references and where they were from, but no one knows! In the best interest of the sport of obscure trivia, I am not going to ruin the fun by revealing the sources myself. Tune in next week (March 25th), when I'll likely be talking a bit about the development process involving the first tier of light skills.

I've a lot in store for you this week! One would think I'd plan ahead more often with results like these.

First up, we have the requested and sometimes demanded cursor redesigns. With our little speed bump involving last week's release, I had a little time to finally catch up on these, both redesigning the old and coming up with some proper grabbing frames for any drag-and-drop functionality. Hopefully these are a bit more fitting.

Second, it should be known that I find weakness in wasting countless hours reading up on meaningless trivia on Wikipedia. Thanks to this, I have a great appreciation for our own HTD Wikipedia authors doing their research when it comes to references even as small as the source of my avatar. So I thought I would share a few of the in-game nods I have in store for HTD.

Some of you that have been around since the beginning may have seen these two assets before in various previews of the Fortuitous Cave. The Treasure Lord's hoard itself is home to several references that any 2004 raider should be able to spot one or two of.

Just recently - another side-effect of last week's delay - I created this weapon for use in the game (stats not final) based on something I saw in a recent addition to Netflix.

Images represent a game currently in development.
I haven't yet talked to Sam or Dan involving any sort of reward for spotting all of these references... but I'll be sure to make note of those who can!

This week may be a slow one, as I've thrown around the idea of taking the week off. As such, next week's blog post may be a quiet or completely non-existent one, but I'll be sure to check in to judge reference guesses as well as answer any questions if nothing else.

Sunday, March 4, 2012

Week #023: One Week Earlier...

If I had known that these graphics weren't making it in just yet, I would have shown this off last week. As far as I know this interface is slated for release this coming thursday, but you're getting a sneak peek anyway!

Images represent a game currently in development.
A few things I've yet to fully implement are of course the final graphics for the figures, and the hero preview area (the big one). This will likely just house a placeholder for now, but will eventually be a bit more polished and dynamic.

You also have water spells to look forward to this coming week, although I unfortunately don't have much concrete to show there just yet.