(05-12-12) Update: We've been getting so many great suggestions that I decided to keep this open for another week before we start narrowing them down for a poll. Keep 'em coming!
It sure has been a while. On Thursday, Dan filled you in on the graphical overhaul and why things have been so slow for us lately. It's certainly been a busy, chaotic time.
But I'm happy to say that I feel more positive about this project now than I ever have. You shouldn't let this speed bump worry you, because things are looking up! I should also be sure to mention that there are absolutely no hard feelings from me in regards to this change of direction; I do not feel that my job with the company is in jeopardy, and I do believe that this change is the best for everyone.
Just what does it mean to you, the player, though? It is sad to say that very few of my graphics will be appearing in the final game now, but you should expect the same overall style regardless of this new direction. Dan and Evan seem devoted to sticking to that style, and you can be sure that I'm devoted to making sure everything maintains the same (or improved) charm.
This brings us to the purpose of this blog. I have no plans to discontinue it, but the amount of final assets you see may wind up being limited. What you can look forward to seeing is more concept art and test animations for characters and creatures alike. I'm planning to make a post highlighting just what myself and the rest of the art team (we're a team now!) are working on, but I didn't want to clutter this homecoming post and distract away from what everyone's really interested in...
Community Impact Opportunity #002:
Pets! That's Right... Pets!!!
|Images represent a game currently in development.|
Please be sure that you're logged in to Blogger when you leave your suggestion, so that you can be properly credited if it comes down to your idea winning.
Until next time!