As I mentioned last week, things have been slow lately, to an outside viewer. There's a lot of fixing, refining, polishing and catching up going on involving the characters, and interface design is truthfully, not all that involved or interesting.
This week, I'm going to talk a bit about one of my own ideas I've been pushing to put in the game. What was once no more than a splash of presentation just recently evolved into something with purpose, and with our time being devoted to the interface lately, you'll likely be seeing some early bits of it in the coming weeks, even if the ultimate goal might still be months off.
Introducing
Hero Figurines
The original idea for figurines actually came to me in a dream when HTD was still very early in development. Belonging to a Jumanji-style game board, the tiny figures represented your heroes as they progressed through their skill trees, represented by the paths on the board. Expecting the heroes to be held responsible for the well-being of this piece of equipment during their dangerous travels was eventually deemed illogical, and the idea was canned.
Months later, we began looking at the game's pre-battle interfaces, and when I was tasked with laying out the hero management screen, the idea made a comeback. I started with a simple goal: that these supposed figurines would be less stressful for the engine to load in a timely manner than full-blown previews of your heroes would be. The hand-carved wooden figures would be unique to your hero's race, gender, and class to assist in quickly identifying your heroes, and clicking on them once would bring up a dynamic preview elsewhere on the screen, along with options to configure their equipment and skills. Dragging the figures to another area would allow you to arrange a party before entering battle.
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The current placeholders that you'll be seeing soon in-game
along with some very early development of the final figurine graphics. |
I initially planned that these figurines would also be painted to match the color of your native element, but we ultimately decided that this could be confusing or misleading.
Jump ahead to just a few weeks later, and only a week ago, when the new design dawned on me: What if players could find or purchase paints for a very small fee, and paint these figurines themselves to add extra, cosmetic-only effects to their heroes? Imagine flashy auras, a little extra flare for their abilities, titles and more!
It should be stressed that this idea is of course still very early in development, and none of these exact bonuses have been decided on, and probably won't be for months to come. These examples should be considered nothing more than just that; examples.
Regardless, it's an idea that I'm very excited about and I wanted to take the chance to talk about, being one of the first ideas that I came up with on my own to contribute to HTD. I hope everyone is looking forward to it as much as I am!
In the case of the next week being another slow one, I wanted to open the gates for another question and answer session. Let 'em rip in comments and I'll answer them next week or sooner.