This blog represents the artistic side of the upcoming projects from SND Games that are currently under development. All content shown
should be considered a work-in-progress. All feedback regarding gameplay should be directed to the main blog of SND Games.
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Showing posts with label PTD2. Show all posts
Showing posts with label PTD2. Show all posts

Saturday, August 25, 2012

Week #031: Time For A Change Of Pace

Stage One - Loose Sketch
A few weeks ago, while I was working on the basic interface elements for PTD2, I came to Sam with interest in doing a fancy title graphic. I roughed it out pretty quickly, and thought it would be fun to show the stages of the process here once it was done. Unfortunately, I clearly wasn't thinking and rendered all of these with transparencies enabled, so they might be hard to see here. Sorry! I can't really go back now.
Stage Two - Refined Sketch
I fleshed it further out pretty quickly after that. I chose the five that I did based on the first pokémon to be revealed per generation, though in some cases I picked those that were more iconic. For example, I think Machamp was one of the first ever to be revealed, but it seemed wrong to not include Pikachu.
Stage Three - Inked
After that, I got caught up in the development of Project ANPO for a little while. It wasn't until I finally invested in a much overdue tablet upgrade this past week that I came back to it, aiming to finally finish it up. Below you'll see the final version of it as it appears in the upcoming update to the game!

Sunday, July 15, 2012

Week #029: So Hum A Merry Tune

Development on ______ has been going slowly but steadily. It's a tricky thing, breathing life into a whole new race. Creating the human race for HTD was one thing, since there's really only one way to do humans in a game like this. But with other playable races, such as ______, I really wanted to find a way to make them new and exciting, while maintaining what everybody loves about the ______. This can be a difficult balance to strike, and I'm personally pleased with the results so far.

I'm really looking forward to working with some of the other race ideas that Evan, Josh and myself have had further down the line, too.

With progress breaching a third of the way complete on my end, I wanted to mark the occasion with an additional teaser. I won't keep this up too much longer; since I'm no longer creating the assets themselves, I really could have revealed the ______ a week ago. But where's the fun in that?

One thing I want to stress, as I mentioned, is that these progress trackers are only following my own progress, on the conceptual and character design levels. They don't speak for the development of the actual character models or in-game assets.

If you think that I've surely been up to more than this, though, you'd be correct. Sam has also brought me on board to build a cleaner interface for Pokémon Tower Defense 2! He plans to talk about the new interface this week himself, and I got clearance to offer up a preview to go along with it.

Images represent a game currently in development.
For those of you excited for PTD2, well, you should be! It isn't my place to reveal the details, but from what I've seen and heard, it should blow the first game away.

Oh, also, ______.