This blog represents the artistic side of the upcoming projects from SND Games that are currently under development. All content shown
should be considered a work-in-progress. All feedback regarding gameplay should be directed to the main blog of SND Games.
This blog is not monitored for gameplay-related comments and they may either go unapproved or unanswered.
Showing posts with label treasure whelp. Show all posts
Showing posts with label treasure whelp. Show all posts

Tuesday, October 25, 2011

Week #005: Winners and Whelps

Tonight's post comes to you a little later than usual, as I wanted to wait for the first Community Impact Poll to officially come to it's end so that I could talk about it (as if the results could have changed that dramatically in just an hour or two, but whatever, play along!).


As stated, these three hairstyles will be made available for any human female player character in the initial release of Hero Tower Defense. I am rather pleased with the results myself, as I believe these three styles offer a nice balance of diversity. Remember that the runner-ups are being placed aside and may still make it into HTD some day, so no complaining!

Be sure to stay tuned, I'm sure the male's hairstyle choices will be decided through a similar fate...


This week I thought it would be nice to take a break from "Cheryl" and take a look back at the little treasure whelp, who we haven't looked at in quite some time. I would actually like to get to introducing his daddy here soon, but I feel like there's still plenty of things to go through before we need to look at new content... and some things might be better left unseen until you have the game in your hands, yeah?

One other thing I really wanted to clarify was a few things about the notes on progression. As you can see (and I'm sure some of you already did), I stuck them up on the right side bar so that they can be more conveniently and regularly seen. However it should be noted that these are a pretty limited view into my world. For example, at the moment they're really only tracking the progress on the human female player character, and just because they aren't being regularly advanced doesn't mean that I'm not getting work done elsewhere (for example, the HTD logo). As such, they should not be considered a countdown to when the game will be released.

Speaking of the HTD logo (which has primarily been shown over on the Sam & Dan Games blog), while keeping in mind that it is still very much subject to change, please feel free to drop your thoughts about it to me here, I am still actively taking notes to refine and improve it!

Tuesday, September 27, 2011

Week #001: The Beginning

Welcome! Make yourself at home. Beer's in the fridge.

As some of you may have read, last week I made comment about looking for a way to separate any art-related feedback so that it would be easier and faster for me to access. I quickly shot down the idea of creating a dedicated e-mail address, since quite frankly I already have enough of them to check. After discussing options over the weekend with Sam and Dan, we settled on the sub-blog concept.

As such, the primary function of this blog is to host any and all art-related feedback. Any comment regarding the gameplay of HTD itself does not belong! Such comments should be directed back to the main blog of Sam & Dan Games. I repeat, any comments regarding gameplay features made here will either not be approved or not be answered.

That aside, I do find it necessary to do more with my blog space than simply repost what's being posted on the main blog, and eventually plan to post behind-the-scenes looks at HTD and other fun stuff. But, following the example set by Sam and Dan, just what I post will be decided by the viewers! I encourage everyone to hit the poll I've setup above and help shape just what this blog will be about over the coming months and beyond. The poll will be open for the next two weeks.

Since the exact content of KXN@HTD is still being decided on, this means I don't really have a whole lot to post this week. I am, however, going to share an update on the whelp shown last week, as well as another view that I put together this weekend.



See you all next week!