This blog represents the artistic side of the upcoming projects from SND Games that are currently under development. All content shown
should be considered a work-in-progress. All feedback regarding gameplay should be directed to the main blog of SND Games.
This blog is not monitored for gameplay-related comments and they may either go unapproved or unanswered.
Showing posts with label The Making of HTD. Show all posts
Showing posts with label The Making of HTD. Show all posts

Sunday, January 29, 2012

Week #018: Bitmapize!

Around the middle of last week I decided it was time to get around to designing the beginner leather armor set. But I wanted to do something different. Something more than just posting a quick sketch and calling it a week.

Prior to coming on board here at Sam & Dan Games, I had messed around with the process of doing live streams for some of my more extensive sketching sessions. This never struck me as viable for the blog, since it would be hard to contact people when deciding to do one on a whim, and I wasn't keen on doing them on some kind of schedule. Time lapses sounded like a good solution!

I had the filming under control, but had trouble figuring out how to go about editing the footage. Windows Movie Maker just doesn't cut it, and I still haven't found a versatile, free and legal alternative. Eventually, fed up and frustrated, I contacted Gon and he suggest we just film the session from inside a time warp. He's capable of such things, you know.



Big thanks to my friend Cassie for giving me a hand with the leather armor design while I was occupied with the shadow ability graphics and a few other things this past week!

Images represent a game currently under development.
So there you have it. I'm really curious how much interest there is in stuff like this; if there's a lot, I'll be sure to try it again in the near future (although things like equipment and spell creation might not be the most interesting to watch). Be sure to let me know!

Just a reminder that this week's post coming a day earlier is not an error; I've pushed the usual post date from monday to sunday to ease off on the tension of getting a post together on my already-hectic mondays. It already feels much more comfortable to me, although that may be thanks to having this post ready since thursday night...

I'm also hunting for versatile, free and legal video editors for a potential future in "The Making of HTD" videos, if anyone has any experience on that front.