This blog represents the artistic side of the upcoming projects from SND Games that are currently under development. All content shown
should be considered a work-in-progress. All feedback regarding gameplay should be directed to the main blog of SND Games.
This blog is not monitored for gameplay-related comments and they may either go unapproved or unanswered.
Showing posts with label spiktopus. Show all posts
Showing posts with label spiktopus. Show all posts

Monday, June 11, 2012

Week #027: Meanwhile, at SND Headquarters...

It sure has been a while. Again.

You can more or less prefer to my previous post on why things have been so slow lately. We're still hard at work to catch up to where we were before, but from what I've heard and seen, things are coming along nicely!

I was personally very happy with the vast amount of creative ideas everyone came up with in regards to pets. We haven't even had a chance to start going through to pick our favorites yet, but I can tell they're going to be a ton of fun to work with. But that doesn't mean that we're not still open to more ideas! Just be sure to direct such ideas back to that previous post, or wait for our next big call-out, to ensure that your ideas aren't lost in the shuffle.

Meanwhile, I thought I would take the time to share what the art team (we're a team now!) as a whole has been up to over the last few weeks.


Before Bill took his extended vacation, he was happy to lend his love for creatures to HTD. Sharing in my philosophy in regards to originality, however, he wasn't happy doing anything that might've been done before. This little guy unfortunately comes from before we decided on the change of direction in regards to the game's graphics, but the design will still see some life.

Images represent a game currently in development.
As for me - in between assisting Evan with the development of the new graphics - I've been working on creature designs of my own, including but not limited to the Reanimated Hero here. Most of the other things I've been working on are far too young in the development stages to be shown just yet, including my own "Project Endless", which is a story for another time...

Images represent a game currently in development.
As for the new graphics (can you tell I've been practicing my segue skills?), Evan has been hard at work getting the human males ready for action... again. It should be noted that this is a pretty early work-in-progress that was all I could grab at such short notice. For example, the final in-game graphics are still planned to be cel-shaded, and, you know... textured.

Images represent a game currently in development.
Another testament to my philosophy of originality comes from our newcomer, Josh. Spiders are one of those generic creatures that just makes me want to gouge at my eyes, and not because of arachnophobia. How out of ideas do you have to be? Spiders? You would never see giant flies as enemies (even though that would, by relation, make them an original idea). When Josh had the idea of a half-spider-half-octopus, though, of course I was quick to jump on board.

We hope you enjoyed this sneak peek at some of the ideas we've been working on for HTD! Hopefully once the new graphical system is in place, I'll be able to start bringing you more regular updates once again.