This blog represents the artistic side of the upcoming projects from SND Games that are currently under development. All content shown
should be considered a work-in-progress. All feedback regarding gameplay should be directed to the main blog of SND Games.
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Showing posts with label pets. Show all posts
Showing posts with label pets. Show all posts

Monday, November 5, 2012

Week #032: So Many Starters and So Little Time

Oh, hey, I remember you guys.

As I've been combating the rise and fall of my "art drive" over the last few weeks, I've been attempting to gear up for some updates I could actually post here. Last week (or so), someone asked if I could post some of the stuff I do in my free time as filler, so I'm looking to do both that and share some work from the project we're all hard at work on recently.

...which brings me to why I'm here, making this post! Unfortunately, I'm not ready to post anything just yet, but you know how I favor community feedback. Oh, yes, it's that time again...

COMMUNITY IMPACT POLL #003:
Project ANPO Starters - Who's On First?

My time has been largely spent polishing up the many designs we have (now over 140!) for use in the game. Some of these are as simple as pulling the designs from other artists into the one consistent style. Others are as complicated as taking something extremely vague and making something interesting out of it. It's a challenging job, but one that I volunteered for to show my commitment towards making the game as flavorful as we all dream.

As I had been working on polishing these designs, I knew that I would one day have to take the art (what you've been seeing so far on Sam's blog in that distinctive monochrome sketch style) and finish them with full ink and color. This hasn't been a priority since they wouldn't be used for much more than promotional purposes... but promoting the game has to start at some point, right?

I've only three more starter families to go before I'm ready to start that process. So what I want to know is, who you want to see first! Some of them may be completed as you saw them on Sam's blog, but others may see varying levels of redesign and some may be redrawn completely, so there's sure to be plenty of progress shots to see.

As always, you can find the poll for CIP#003 off to the right of this very blog.

I'm looking forward to getting things going again here. I hope you are too!

Sunday, May 6, 2012

Week #026: By Popular Demand

(05-12-12) Update: We've been getting so many great suggestions that I decided to keep this open for another week before we start narrowing them down for a poll. Keep 'em coming!

It sure has been a while. On Thursday, Dan filled you in on the graphical overhaul and why things have been so slow for us lately. It's certainly been a busy, chaotic time.

But I'm happy to say that I feel more positive about this project now than I ever have. You shouldn't let this speed bump worry you, because things are looking up! I should also be sure to mention that there are absolutely no hard feelings from me in regards to this change of direction; I do not feel that my job with the company is in jeopardy, and I do believe that this change is the best for everyone.

Just what does it mean to you, the player, though? It is sad to say that very few of my graphics will be appearing in the final game now, but you should expect the same overall style regardless of this new direction. Dan and Evan seem devoted to sticking to that style, and you can be sure that I'm devoted to making sure everything maintains the same (or improved) charm.

This brings us to the purpose of this blog. I have no plans to discontinue it, but the amount of final assets you see may wind up being limited. What you can look forward to seeing is more concept art and test animations for characters and creatures alike. I'm planning to make a post highlighting just what myself and the rest of the art team (we're a team now!) are working on, but I didn't want to clutter this homecoming post and distract away from what everyone's really interested in...

Community Impact Opportunity #002:
Pets! That's Right... Pets!!!

Images represent a game currently in development.
OMG is it finally time!? It is. As you can see above, this little fellow is what I have in the works as HTD's first out-of-combat pet. The fun, of course, won't stop here, and we felt it only proper to let you, the players, decide on what kind of pets you want to have with you in HTD. Leave your demands in the comments and we'll sort through them, decide on what will work and what won't, and I'll create a poll in the coming weeks to narrow the choices down!

Please be sure that you're logged in to Blogger when you leave your suggestion, so that you can be properly credited if it comes down to your idea winning.

Until next time!